![]() ![]() As with the anime, the creative team's main goal was to let the player "feel" Lain, and "to understand her problems, and to love her". The aim of the authors was to let the player get the feeling that there are myriads of informations that they would have to sort through, and that they would have to do with less than what exists to understand. Lain distances itself even more from classical games by the random order in which information is collected. The creators themselves did not call it a game, but "Psycho-Stretch-Ware", and it has been described as being a kind of graphic novel: the gameplay is limited to unlocking pieces of information, and then reading/viewing/listening to them, with little or no puzzle needed to unlock. Konaka and Ueda Yasuyuki, and made to be a "network simulator" in which the player would navigate to explore Lain's story. ![]() ![]() It shares the themes, atmosphere, and protagonist, but not the plot, of the anime. Throughout the game, the player unlocks pieces of multimedia information (Lain's therapy sessions, her diary, notes of her therapist, video segments) to discover what happened to Lain. The Serial Experiments Lain video game was released for PlayStation by Pioneer LDC following the successful broadcast of the Serial Experiments Lain anime series in Japan from July to September 1998. Lain probably discovered that she was in a video game, with no free will at all, so she devised a plan to escape the player, by doing this. Serial Experiments Lain (Disc 1) is a Playstation emulator game that you can download to your computer or play online within your browser.
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